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Tiko is a short bug-eyed prune… thing that is on a mission to put a stop to the evil wizard’s plans by recovering the Eternal Crystals. In this nostalgia-filled adventure, Juiced! focusses on what made the retro platformers of the 8/16 bit eras so monumental by perfecting its basics. However with all that it manages to do, the question remains whether Juiced! does anything to call its own.

Good

  • Responsive and intuitive controls
  • Challenging whilst not being frustrating
  • Engaging boss battles
  • Messing around with power-ups is a lot of fun
  • Well considered level design
  • A lot of bang for your buck considering its 10+ hour runtime across 15 worlds.
  • Touchscreen controls in menus – nice touch!
  • Nostalgic TurboGrafx-16 graphics that replicates the brightly bold colours of the Bonk series.
  • Unlock and equip fun hats and masks.

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Bad

  • Paper-thin narrative about finding and retrieving magic crystals
  • Occasional frustrating pitfalls that cannot be seen until you fall down them
  • Art aesthetic is basic and unappealing at first glance
  • Repetitive music
  • Cringey sound effects.

Final Score: 70%

Juiced! feels like a nostalgic fever dream; it’s either aggressively mediocre or genius and after many hours with it, I still can’t quite figure out which one it is, even after years of reviewing games. In many ways, I gave Juiced! the benefit of the doubt considering that the vast majority of the game was created by a single developer as a hobby project but due to its somewhat generic presentation, it may still slip under the radar of many Switch owners flicking through the eShop.

Thank you for checking out our Juiced! Switch review (Quick), thank you to Timothy van der Hoeven for providing the review code and thank you to our $5 and up Patreon Backers for their ongoing support:

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Posted by Alex Harding

Lover of chocolate and admirer of video games, Alex is the chief writer/editor of Switchaboo.